The Shrine of Hamaskis.The Realm of Gallantaria |  ![]() |
The Shrine is indeed fortunate to be able to bring our visitors Jared Milne's Cyclopaedia of the Old World and Sly Erill's Almanac. It should be noted that there are a number of inconsistencies between these two accounts. Sir Jarvis is widely recognized as the world expert on this whole continent, but Mycherley (the author of the Almanac) is perhaps in a better position to know the details of his own country, which may even throw doubt upon Sir Jarvis's credentials. However, the Almanac contains some curious items, such as the unknown calendar and the habit of spelling Gallantaria, Gallantria. The history of Gallantaria is the longest and perhaps most interesting of any old world nation.
While no longer the greatest nation on the continent, Gallantaria is still a grand state of ancient tradition, hardworking citizens, and rich history. It is likely the most storied of all the nations on the continent, as well as being the oldest. From the ancient patron of the kingdom, Orjan the Builder, to the current king Cormak Flamestaff, Gallantaria is still a cornerstone of the continent. However, rumblings from the northlands continue again - there are those who sympathize with Brice in its ambitions of the Third Ruddlestone War. King Cormak has had one eye turned towards the rebellious Northlands, and the other turned towards warlike Brice, whose ambitions against Ruddlestone are becoming better known. Some whisper that it is only a diversion, and that Brice aims to re-ignite the War of the Four Kingdoms. If so, the Lord Regent Tinardo will find his job is much more difficult, for King Cormak currently wears the Crown of Kings upon his regal head.
Sir Jarvis of St. Wymerios University, Crystal City, 293 AC.
Here follows some selections from my common-place books during the period 284-291. I wrote them while living in Royal Lendle and, later, Weirtown. I have brought these rags and patches at the request of some Allansian friends, eager for information about the Old World. If you, dear reader, can herein glean something you find interesting, then my efforts will not be unrewarded.
Werrant Mycherley, Royal Academy of Gallantria, 16-Sarmarta
According to Sly Erill's Almanac, The Eight Baronies As Of 284 AC are:
Royal Lendle: traditional post of the Prince or Princess Heir; currently held by the future Constantia II.
Weirtown: seat of the Couwerts since the 175-9 War.
Fickling: home to the longest surviving family, the Rasseys.
Forrin: currently home to the half-elf kingroup, the Krows.
Casper: since the War, it has been ruled by the Steaderens.
Cygnet: seat of the Elivagars for about two centuries.
Medwall: encompassing the hobbit shire and the western ports; currently occupied by the Morands.
Blackhaven: unoccupied since 175 AC.
However, this does not seem to take into account the known divisions of the kingdom, such as the Ham, so it may indicate the changing emphasis from the aristocracy to the peasantry following the accession of a commoner to the throne as a result of the Tasks of Tantalon just over a century ago - High Priest's comment.
| Climate and Weather | Physical Resources | Creatures and Vegitation |
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The central and far eastern parts of Gallantaria are dales of excellent farmland, interspersed by several large forests of pine and other evergreen trees. The Northland mountains do not offer as much mineral wealth as do the Diamond Islands or the Witchtooth Line, but Gallantaria is hardly destitute, especially now that it is the current possessor of the Crown of Kings. |
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Gallantaria has a large number of demihumans of all sorts-dwarfs, elves, hobbits, chervah, gnomes, even some sprites and pixies live in their own small communities or, more commonly, in their own quarters of human towns. They are generally not allowed as many civil rights or regarded on the same scale of nobility as the humans in Gallantaria, which leads some, particularly the dwarfs in the far Northlands, to be grumbling and rebellious towards their king in Royal Lendle.
| People and Powers | Occupations and Skills | Trade and Commerce |
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Gallantaria has changed little in the centuries since its foundation. Its grand feudal system of each level owing power and fealty to the next, from the lowest peasant up to the King himself still exists, and is still well-founded. The people of the land live under strict rules, giving the land a very lawful bent. Harsh justice is dispensed in the courts, although at least the judges try to maintain some goodness and balance in their decisions. Each successive layer of nobility has authority over its lesser layers. These may only dispute the word of their betters through the Courts Of Grievance in Royal Lendle. The southern and central territories of Gallantaria are tightly drawn under the rule of the king and his lesser nobles. The Knights of the Wyvern, the ancient military order that has been the greatest and most elite line of defense for Gallantaria since being founded by King Werkel, ride tall and proud here, their banners and lances striking fear even into the hardened nonhumans and chaotics that haunt the wildlands. The Kingship is an hereditary position given to the eldest son of each ruler. If no suitable male heir can be found, a cousin or the son of another very high - ranking noble will be found. This has led to intrigue and politics for the throne of Gallantaria, and even assassination attempts, all veiled under courtly smiles and covered diplomacy. In keeping with its grim character and strong feudal system, taxes in Gallantaria are fairly high, and punishments for crime severe. However, the judges are usually fair, if sometimes cold. King Cormak has passed some judicial reform in the last few years, but taxes have remained relatively the same. Murder, Piracy, Sedition and Counterfeiting are all punishable by Death, whilst Rape results in castration and branding. Kidnapping and Banned religious worship warrant permanent exile and banishment, with all goods becomming property of the nation. Rioting results in two days in the stocks, minimum. Imprisonment (for the following minimum terms) is the punishment for Assault (one to four years), Burglary (four years, plus fine), Fraud (one year, plus fine), Home invasion (ten years), Incitement to riot (two years), Robbery (seven years), Arson (hard labor for life) and Banditry (hard labor for ten years. Minor crimes are punished by 3 weeks of indentured labor, minimum. Minor crimes include disturbance of the peace, sneaking into a city, unlawful entry into a city, vandalism, public intoxication, slander, etc. Fines are also used for the following crimes: Burglary (100 suns, plus gaol), Fraud (200 suns, plus gaol), Smuggling (400 suns), Drawing a weapon in a public place (100 suns), Tax evasion (200 suns, plus payment of all taxes due). |
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According to Sly Erill's Almanac, 10 coppers = 1 (sliver) shill, 5 shills = 1 demiregal (dems), 10 shills = 1 regal (regs, shinies). The Cyclopaedia, however, tells us that one gold sun equals ten silver moons. Moneychanging fee: 90% for other Old World nations, and 80% for coinage from other continents. Property taxes: Property taxes are equal to about five percent of their entire worth. Businesses are worth seven percent, both annually. Income taxes: Eight percent of all income is to be given in annual taxes, with foreigners paying eleven percent in income taxes. 150 suns allows the foreigner to have Gallantarian citizenship, and a corresponding reduction in taxes. Adventurers pay twenty percent in taxes of all loot found in Gallantarian/Northlands territory. Trading duties: All merchandise passing into Gallantaria must pay eight percent of its total value before being approved. Northlanders and dwarfs of the Northlands pay a reduced three percent for goods passing into Gallantaria proper. |
Despite its civilization, this nation has a savage character to it in the wild north, being slow to anger, but a terrible foe when aroused. The Northlanders have always been a source of headaches for the Gallantarian monarch. These people are fiercely independent and wish nothing more than to be left to themselves and their own government. When Regulus the Unifier brought his banners north into their territory, there were fierce clashes all across the terrible mountains, and the humanoids there fought savagely with fang and claw to keep the men out of their lands. However, it must be said that trade is mutually beneficial - the Northlanders give mineral wealth to Gallantaria, and the Gallantarians send food to the north for the Northmen to consume.
| Religion | Fashion | Daily Life |
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The Gallantarians pray to gods of just about all affinities, praying primarily to Throff, Galana, Farigiss, Filash, Telak, Courga, and Fourga. Church tithes: All churches operating within the realm must pay six percent in total income. |
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Notes on the Gallantrian Calendar
A Selection of Beverages
On the same subject, Sir Jarvis has the following to say: Lendale is the national drink of Gallantaria, brewed since the days of Orjan the Builder, founder of what would become Gallantaria. Available mostly in Gallantaria, obviously, this beer has a very strong, potent kick, and will make any non-Gallantarian drunk in three mugs. It costs five moons a half-flagon.
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In Gallantaria, there is great intrigue afoot, as King Cormak Flamestaff has now agreed to let the Northmen go and form their own kingdom. The Northmen have yet to name their king, but a council of nine speaks for them, negotiating the secession of the Northlands from Gallantaria. The Northlanders demand a great deal of food and money to allow them to begin on their way. Astutely, King Cormak has asked in response why in the hell he should give the Northlanders all that they demand if they will no longer pay taxes to him for it. He also seeks to gain economic concessions that will allow Gallantaria to maintain the rich trade in jewellery from the Northlands. The arguing has become bitter as both sides try to extract more from the other than they give. Nobles scheme to improve their own position, or rise in the feudal hierarchy. Some militant Northmen say they should take what they want from the Gallantarians before they secede. King Cormak has said bluntly that he will allow the Northmen to take their own goods back to their homeland, but if they rob or harm any native Gallantarians, the courts in Florrin will become brutal and harsh in their punishments of the Northmen. This infuriates the militant fools to no end.
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